


You are the most vulnerable because you are a target of any player and your defenses are weakest. The time demands the first week are high perhaps higher than other times. The rules change means players cannot be sloppy at any time. The important thing to remember about this guide is diligence. The original version of this guide is discussed a bit in A Ten Seven Diary which may give new players a chance to read their future.
#Astro empires gameplay update#
This guide was re-evaluated at the opening of the Ixion server (May 2010), although earlier attempts to update the guide were made. At the time of this writing (May 2010), the rules protect players until tenth level. Players were protected for the first week, then three days. Soon after, Astro Empires started tinkering with the rules of gameplay for the first week of an account. This guide was originally written in September 2007, and validated on Ceti and Alpha.
#Astro empires gameplay free#
The one-week goal provides “free” players (those who will not be upgrading) a chance to build one extra base before free account restrictions are applied. This guide will also lightly touch on combat, which is discussed in greater detail on this site. For the first three days player bases are immune to attack, but players need to remain focused on building proper defenses. It is important to balance astro selection, structure building, and scouting. The goal of this guide is to help players build ten bases in the first week, and educate players in key aspects of early game play. The Ten-Seven Guide assists novice players with early empire building to enhance their overall Astro Empires playing experience.

Keep Your Enemies Close, And Your Powder Dry.

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